From: stefan kersten ()
Date: May 12, 2008
Subject:
Re: Building Sclang Executable on OS X (leopard or
On 12.05.2008, at 06:51, Josh Parmenter wrote:
> I had a problem building due to conflicting symbols. Commenting out
> this in SC_LanguageClient.cpp seems to have worked:
>
> //#if !defined(HAVE_SPEECH)
> //void initSpeechPrimitives();
> //void initSpeechPrimitives()
> //{
> //}
> //#endif // HAVE_SPEECH
>
> But there is probably a better solution???
yes: define HAVE_SPEECH in the xcode project, that way the build
doesn't break on other platforms.
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