From: scacinto ()
Date: May 11, 2008
Subject:
Re: Building Sclang Executable on OS X (leopard or
OK - can you define what you mean by "build the sclang target"? I've opened
the language project in XCode and built the sclang under the Target heading,
but following the rest of your directions the execution of the binary fails
with the following error.
Waz:~/SuperCollider3/build scott$ sclang -d ~/sclang/init_OSC
compiling class library..
NumPrimitives = 551
compiling dir: '/Users/scott/sclang/SCClassLibrary'
compiling dir: '/Library/Application
Support/SuperCollider/Extensions'
compiling dir: '/Users/scott/Library/Application
Support/SuperCollider/Extensions'
pass 1 done
ERROR: Parse error
in file '/Platform/osx/OSXPlatform.sc'
line 17 char 24:
if ( this.hasFeature( /?emacs ) ) {
Document.implementationClass.startup;
-----------------------------------
ERROR: file '/Platform/osx/OSXPlatform.sc' parse failed
error parsing
Extension overwriting SimpleNumber:asTimeString
in file '/Library/Application
Support/SuperCollider/Extensions/ljpclasses/classes/LJP
Classes/Extensions/SimpleNumber-asTimeString.sc'.
Original method in file '/Common/Math/SimpleNumber.sc'.
WARNING: FunctionDef contains variable declarations and so will not be
inlined.
in file '/Users/scott/Library/Application
Support/SuperCollider/Extensions/quarks/NonRT/batchNRT/batchNRT.sc'
line 93 char 14:
var psfr;? // Please ignore SC's
warning about not inlining this function.
psfr = SoundFile.new;
I'm sorry if I'm missing something obvious, but ...
thanks,
-S
scacinto wrote:
>
> word! downloading ahora!
>
> -S
>
>
>
> blackrain-2 wrote:
>>
>> done.
>> please svn update.
>> try a build of sclang target.
>> There is a new document 'README SCLang OSX' with steps to setup a
>> library to work with sclang in os x.
>>
>> let me know how it goes.
>>
>> cheers,
>>
>> x
>>
>> On Sun, May 11, 2008 at 2:40 PM, scacinto
>> wrote:
>>>
>>> Could you define what steps you are speaking of and provide a link?
>>> Are they
>>> the same as the wiki? I've tried all of the instructions on the wiki
>>> with
>>> two different computers and OSes and both fail to compile correctly
>>> (with
>>> the modification of some files called for which are not present in the
>>> current revision as per my original post.)
>>>
>>> -S
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> blackrain-2 wrote:
>>> >
>>> > The steps I posted here ages ago still work.
>>> > All source files still exist and there is no need to mod them at all
>>> > but make some defines/additions to the project.
>>> > The current xcode sclang project is wrong; it hooks the cocoa views
>>> > primitives and other stuff that will make sclang fail but appear like
>>> > all is good (launch, compile and finish); I will check in the changes
>>> > soon to svn.
>>> > I got no clue about scons - I dont use it on osx.
>>> >
>>> > x
>>> >
>>> >
>>> > On Fri, May 9, 2008 at 6:10 PM, scacinto
>>>
>>> > wrote:
>>> >>
>>> >> I just tried to build sclang following the directions on the wiki.
>>> The
>>> >> directions seem to be seriously outdated and flawed in several
>>> respects,
>>> >> including calling for the editing of several files which no longer
>>> seem
>>> >> to
>>> >> exist. I'll post the output of my attempt to run the executable at
>>> the
>>> >> end
>>> >> of this post.
>>> >>
>>> >> So I've tried two different methods described on the wiki, using
>>> scons
>>> >> and
>>> >> using XCode, both of which failed. This seems like a bit of a
>>> problem,
>>> >> especially if someone new (without the commitment of a long-time
>>> user)
>>> >> would
>>> >> like to get sclang running on OS X.
>>> >>
>>> >> Could someone post clear instructions on how to compile SC with
>>> sclang
>>> >> using
>>> >> scons or XCode if they have managed to do so? Also, please post
>>> the
>>> >> version
>>> >> of XCode you are using (My failed attempt used 2.4.1) the OS (ex.
>>> >> 10.4.11)
>>> >> and whether you are using a PPC or Intel mac.
>>> >>
>>> >> It seems that getting a reliable and simple method of compiling
>>> with the
>>> >> sclang executable available for peruzal on the wiki, in the how-to
>>> page
>>> >> of
>>> >> the sourceforge page or even, perhaps preferably, in the OS X
>>> README, is
>>> >> a
>>> >> must as more and more people I talk to seem a little dissatisfied
>>> with
>>> >> the
>>> >> current Interpreter.
>>> >>
>>> >> Thoughts?
>>> >>
>>> >> Thanks,
>>> >>
>>> >> -S
>>> >>
>>> >>
>>> >>
>>> >> Waz:/Applications/Audio_Applications/SuperCollider3/build scott$
>>> >> ./sclang
>>> >> init_OSC
>>> >> compiling class library..
>>> >> NumPrimitives = 551
>>> >> compiling dir:
>>> >>
>>> '/Applications/Audio_Applications/SuperCollider3/build/SCClassLibrary'
>>> >> compiling dir: '/Library/Application
>>> >> Support/SuperCollider/Extensions'
>>> >> compiling dir: '/Users/scott/Library/Application
>>> >> Support/SuperCollider/Extensions'
>>> >> pass 1 done
>>> >> Extension overwriting SimpleNumber:asTimeString
>>> >> in file '/Library/Application
>>> >> Support/SuperCollider/Extensions/ljpclasses/classes/LJP
>>> >> Classes/Extensions/SimpleNumber-asTimeString.sc'.
>>> >> Original method in file
>>> '/Common/Math/SimpleNumber.sc'.
>>> >> WARNING: FunctionDef contains variable declarations and so will not
>>> be
>>> >> inlined.
>>> >> in file '/Users/scott/Library/Application
>>> >> Support/SuperCollider/Extensions/quarks/NonRT/batchNRT/batchNRT.sc'
>>> >> line 93 char 14:
>>> >> var psfr;? // Please ignore
>>> SC's
>>> >> warning about not inlining this function.
>>> >> psfr = SoundFile.new;
>>> >> -----------------------------------
>>> >> numentries = 1124454 / 18350124 = 0.061
>>> >> Method Table Size 9205632 bytes
>>> >> Number of Method Selectors 5738
>>> >> Number of Classes 3198
>>> >> big table size 73400496
>>> >> Number of Symbols 14287
>>> >> Byte Code Size 500140
>>> >> compiled 565 files in 4.92 seconds
>>> >> compile done
>>> >> // History.logFolder: /Users/scott/Library/Application
>>> >> Support/SuperCollider/HistoryLogs
>>> >> Class tree inited in 0.18 seconds
>>> >> ERROR: A primitive was not bound. 0 550
>>> >> Instance of Method { (0175CDF0, gc=01, fmt=00, flg=11, set=04)
>>> >> instance variables [15]
>>> >> raw1 : Float 3.885846e-318 00000000 000C0048
>>> >> raw2 : Float 5.56268497783366e-309 00040000 04000304
>>> >> code : instance of Int8Array (0175CF30, size=4, set=1)
>>> >> selectors : nil
>>> >> constants : nil
>>> >> prototypeFrame : instance of Array (0175CEE0, size=4, set=2)
>>> >> context : nil
>>> >> argNames : instance of SymbolArray (0175CEA0, size=4, set=1)
>>> >> varNames : nil
>>> >> sourceCode : nil
>>> >> ownerClass : class SCView (01713D70)
>>> >> name : Symbol 'prInit'
>>> >> primitiveName : Symbol '_SCView_New'
>>> >> filenameSymbol : Symbol
>>> >>
>>> >>
>>> '/Applications/Audio_Applications/SuperCollider3/build/SCClassLibrary/Common/GUI/Base/SCView.sc'
>>> >> charPos : Integer 6387
>>> >> }
>>> >> ERROR: Primitive 'none' failed.
>>> >> Failed.
>>> >> RECEIVER:
>>> >> nil
>>> >> CALL STACK:
>>> >> MethodError:reportError 0166AE30
>>> >> arg this =
>>> >> Nil:handleError 0166AEF0
>>> >> arg this = nil
>>> >> arg error =
>>> >> Thread:handleError 0166AE90
>>> >> arg this =
>>> >> arg error =
>>> >> Object:throw 0166ADD0
>>> >> arg this =
>>> >> Object:primitiveFailed 0166AD70
>>> >> arg this = nil
>>> >> SCView:init 0166AD10
>>> >> arg this =
>>> >> arg argParent = nil
>>> >> arg argBounds =
>>> >> SCContainerView:init 0166ACB0
>>> >> arg this =
>>> >> arg argParent = nil
>>> >> arg argBounds =
>>> >> SCWindow:initSCWindow 016AA430
>>> >> arg this =
>>> >> arg argName = "internal server"
>>> >> arg argBounds =
>>> >> arg resizable = false
>>> >> arg border = true
>>> >> arg scroll = false
>>> >> Server:makeGui 01621CB0
>>> >> arg this =
>>> >> arg w = nil
>>> >> var active = nil
>>> >> var booter = nil
>>> >> var killer = nil
>>> >> var makeDefault = nil
>>> >> var running = nil
>>> >> var booting = nil
>>> >> var stopped = nil
>>> >> var bundling = nil
>>> >> var recorder = nil
>>> >> var scoper = nil
>>> >> var countsViews = nil
>>> >> var ctlr = nil
>>> >> var dumping = false
>>> >> var label = "internal server"
>>> >> var gui = class CocoaGUI
>>> >> var font =
>>> >> var volumeNum = nil
>>> >> Server:makeWindow 0166AA70
>>> >> arg this =
>>> >> arg w = nil
>>> >> OSXPlatform:startup 01716400
>>> >> arg this =
>>> >> Main:startup 017163A0
>>> >> arg this =
>>> >> ERROR: A primitive was not bound. 0 550
>>> >> Instance of Method { (02095980, gc=01, fmt=00, flg=11, set=04)
>>> >> instance variables [15]
>>> >> raw1 : Float 3.885727e-318 00000000 000C0030
>>> >> raw2 : Float 1.390671244457466e-309 00010000 01000001
>>> >> code : instance of Int8Array (02095A30, size=1, set=1)
>>> >> selectors : nil
>>> >> constants : nil
>>> >> prototypeFrame : instance of Array (013A6FC0, size=1, set=1)
>>> >> context : nil
>>> >> argNames : instance of SymbolArray (013A7000, size=1, set=1)
>>> >> varNames : nil
>>> >> sourceCode : nil
>>> >> ownerClass : class Meta_CocoaDocument (02091B70)
>>> >> name : Symbol 'prGetIndexOfListener'
>>> >> primitiveName : Symbol '_TextWindow_GetIndexOfListener'
>>> >> filenameSymbol : Symbol
>>> >>
>>> >>
>>> '/Applications/Audio_Applications/SuperCollider3/build/SCClassLibrary/Platform/osx/CocoaDocument.sc'
>>> >> charPos : Integer 3010
>>> >> }
>>> >> ERROR: Primitive '_BasicAt' failed.
>>> >> Index not an Integer
>>> >> RECEIVER:
>>> >> Instance of Array { (016AAC90, gc=20, fmt=01, flg=00, set=00)
>>> >> indexed slots [0]
>>> >> }
>>> >> CALL STACK:
>>> >> MethodError:reportError 013CAC50
>>> >> arg this =
>>> >> Nil:handleError 013CABF0
>>> >> arg this = nil
>>> >> arg error =
>>> >> Thread:handleError 013CAB90
>>> >> arg this =
>>> >> arg error =
>>> >> Thread:handleError 013CAB30
>>> >> arg this =
>>> >> arg error =
>>> >> Object:throw 013CAAD0
>>> >> arg this =
>>> >> Object:primitiveFailed 013CAA70
>>> >> arg this = [*0]
>>> >> < FunctionDef in Method Meta_CocoaDocument:startup > (no
>>> >> arguments
>>> >> or variables)
>>> >> Routine:prStart 0166AAD0
>>> >> arg this =
>>> >> arg inval = 4.991427843
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >> scacinto wrote:
>>> >> >
>>> >> > Hi all,
>>> >> >
>>> >> > I've recently become dissatisfied with the supercollider
>>> interpreter
>>> >> (for
>>> >> > a number of reasons including no line numbers, no auto syntax
>>> >> > highlighting, open windows all over causing headaches, etc.) and
>>> would
>>> >> > like to be able to work with the sclang executable instead via
>>> another
>>> >> > text editor. I've attempted to build the executable from the
>>> source
>>> >> using
>>> >> > scons but get a host of errors. Has anyone had success building
>>> the
>>> >> > executable from source on a MacIntel with Leopard? The error (if
>>> you
>>> >> > care) is as follows.
>>> >> >
>>> >> > ...Source/lang/LangPrimSource/PyrSched.cpp: In function 'void
>>> >> > syncOSCOffsetWithTimeOfDay()':
>>> >> > Source/lang/LangPrimSource/PyrSched.cpp:290: error:
>>> 'gettimeofday' was
>>> >> not
>>> >> > declared in this scope
>>> >> > scons: *** [Source/lang/LangPrimSource/PyrSched.os] Error 1
>>> >> > scons: building terminated because of errors.
>>> >> >
>>> >> > If I edit out this section and try again, other files pop up with
>>> >> errors.
>>> >> >
>>> >> > I know there are instructions on the wiki for ways to build from
>>> >> source
>>> >> > using XCode, and other means, but the instructions are rather
>>> cryptic,
>>> >> and
>>> >> > some didn't work for me at all. Is there an easy (practical) way
>>> to
>>> >> do
>>> >> > this that doesn't require hours of reading/editing?
>>> >> >
>>> >> > Another question. Has anyone tried the text-editor Smultron? It
>>> has
>>> >> a
>>> >> > number of nice features, from auto syntax highlighting to auto
>>> line
>>> >> > numbering, in-window (quicklook) document opening so all docs are
>>> >> > contained within a single window, one need only click one to
>>> access
>>> >> it.
>>> >> > It has multiple view support and some other niceties. It can
>>> execute
>>> >> > scripts, inline posts, etc. It seems like one could easily
>>> script
>>> >> this
>>> >> > program to work like SCVim and get some of the features missing
>>> in the
>>> >> > interpreter.
>>> >> >
>>> >> > I would love to hear what people are thinking about the current
>>> UI
>>> >> > Interpreter and their workarounds for working with the sclang
>>> >> executable
>>> >> > with other programs.
>>> >> >
>>> >> > Thanks,
>>> >> >
>>> >> > - Scott
>>> >> >
>>> >> >
>>> >>
>>> >> --
>>> >> View this message in context:
>>> >>
>>> http://www.nabble.com/Building-Sclang-Executable-on-OS-X-%28leopard-or-other%29-AND-New-Interpreter-Editor-tp17156749p17157927.html
>>> >>
>>> >>
>>> >> Sent from the Supercollider - User mailing list archive at
>>> Nabble.com.
>>> >>
>>> >> _______________________________________________
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>>> >>
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>>> >
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>>>
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>>>
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