From: Todor Todoroff ()
Date: May 14, 2008
Subject:
Re: Re: Max5 == Physical Pain
Hi,
I have been spending a lot of time in Max 3.6 to optimise screen use in many
patches and I would second any improvement that would allow me to find in
Max 5 the same readability on a similar screen space as in Max 3.6.
This momentarily keeps me off Max 5 though I would love to benefit from the
new features.
I Haven't seen a Max 5 SDK on the web site. Is it available?
I was wondering if there would be a possibility to include the code of the
graphical objects where readability matters most in terms of user interface
once the patch is finished (comment, num box, float numbox, ubumenu), so
that we could make custom objects as we like them, without any overhead for
the cycling team. I think that it should be possible to remove a lot of
wasted space by drawing the borders closer to the text, allowing bigger font
size on the same space.
That coupled with Stephan Tiedje proposal of more importing rules (including
replacement of some GUI objects) would allow us to open Max 3.6 patches
without too much pain.
Best,
Todor
>
> I just want the antialiasing off completely, or below a certain level. At a
> certain point it "absorbs" the text. This is horrendous if you try to use any
> color combination except black on white. So, what I'm left with is going
> through all my old patches and killing my screen real estate by using a larger
> font... or using Verdana with black text on a white background, and losing any
> color coding I was attempting to use for color coding purposes. Admittedly,
> things are a lot less "shocking" if you just start patching using the default
> setup. However, after deciding to build a patch from scratch, instead of
> converting my old version, I found that a patch that had taken up about a
> quarter of the screen now was gobbling up the entire page. I'm enthused by
> the advantages of truly scaleable UI objects that would allow me to streamline
> my interface and theoretically make it smaller, but this antialiasing of text
> issue is causing trouble. What I'm considering is just using the!
> nice ability to output screen captures from max and just building my
> individual components as pictures so the fonts can be small and crisp.
> Perhaps a "crisp text" comment UI object is something that can be created in
> the future. Until then I'll be trying various methods of cheating to get the
> same effect, though most likely I'll just be squinting a lot at my old
> patches.
> _______________________________________________
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